Godot Version 4.2.1
I have a scene that I plan on creating 30-40 instances of. Each of these scenes contains a texture button which I want the player to press, which will change the text on the UI. The text itself will be unique per instance. I want to script that will prevent me from having to connect each instance of the scene to the label node every time I place a new one.
I was hoping to use an exported variable so that I can define the unique text of each instance in the editor.
An issue I have run across is that the unique text is then defined in the script for the instanced scene, which makes it difficult to move that string over to the main script.
Any help would be appreciated !