.gitignore For Visual Studio

Godot Version

4.6.1

Question

What should I have in .gitignore when Visual Studio 2026 is my editor?

I found an example on GitHub but it had over 1,000 lines and that seemed unnecessary. I just combined the default file that Godot and Visual Studio create into 1 file, but I’m not sure if that’s correct either.

Should I just add .vs to the default file that Godot creates?

# Godot 4+ specific ignores
.godot/
/android/

# Visual Studio
.vs

Correct, .vs shouldn’t get committed. They contain personal settings.
In a single dev personal project it would be ok. But not when working in a team.