Godot Version
4.6.2.stable.mono
Question
I am having a disparity between the preview of an animation in the Advanced Import Settings and how it moves in the animation player.
The animation is a 4s breathing_additive. During the advanced import settings preview it is perfectly smooth. When playing in the animation player it has a deadzone from 1.9333 to 2.2s which causes the animation to just do a linear motion over that zone. The animation was baked at every frame at 30fps in UE5, and it runs smoothly in Blender/UE5/Godot_advanced_import_preview, so the issue definitely lies with the import as far as I can tell. Is it possible that my bonemap is missing elements that are not printing to my skeletal mesh?
Setting remove_immutable = false during import does not remove the deadzone
