Godot Version
4.5.1.stable
Question
When importing a .glb, opening the advanced import menu (double-clicking the .glb file) shows the animations working perfectly. Issue is, when I then drag the glb into a scene, the animations don’t work as intended. Both Blender and Godot have them set to 60fps. See attached clip, movements entirely break and the animation looks dreadful. You can also see keyframe positions are completely wrong.
I got locked out of my last account and can’t post attachments, so they’re on this page. Hope that isn’t against forum rules but I really can’t show off the issue without these two sets of clips + screenshots:
You can see the animation’s missing a lot of movement and keyframes are offset a little. Very strange. How do I fix this? I’ve tried baking animations, reimporting with optimisations off, but it ends up in the same janky awkward way every single time.