Hello, i’m new to godot and encountered an error when naming the global script under the autoload tab. i wrote global for the node name and it says: Invalid name. Keyword cannot be used as an Autoload name. I have to use a capital G instead for it to work, but I want it as a lower g.
The word “global” is part of the C# language, you can’t use it as a variable/autoload name if you’re using the mono / .NET build. If you don’t plan on using C# you can use the standard build instead (maybe this is what your friend is running) and then it should allow you to use lowercase global.