Godot Version
v4.2.1.stable.official [b09f793f5]
Question
Tried to import some new Models I created.
For some reason two of my models have inverted normals (they look perfectly fine within blender and the windows native glb previewer).
I tried to enabled the “force disable compression” but that didn’t help either.
Model in Blender (good normals):
Model in Godot (corrupted normals):
The UV-maps for the models also seem corrupted but I am not sure if it is related.
Model in Blender (corrupted UV):
Model in Godot (corrupted UV):
The export options I used in blender:
bpy.ops.export_scene.gltf(
filepath=fp,
use_selection=True,
export_apply=True,
export_format='GLB',
export_materials='NONE',
export_image_format='NONE',
export_cameras=False,
export_lights=False,
)



