[GMTK 2026] Cash n' Grab Playtest

I’m working on a game for the GMTK Game Jam 2026 called Cash n’ Grab. It’s a Hotline Miami Roguelike where you speedrun through a bank with your bag of cash, but if you drop too much cash, you lose. It’s a work in progress that I’d really like feedback on. You can play it here:

Yes I know the link name is dumb, see this game for context, basically I speedran the game jam and now my game is the most popular game submitted to the jam

I had quick go, but it controlling a character it’s a bit like random. Maybe you could add crosshairs and reduce teleports.

Also enemies fire through a wall when they are close.

Cool!

Maybe you can make it move toward where you’re aiming?

At first I thought you have to shoot the wall to move :smiley:

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I did exactly same, but it was bit like what is going on randomly found character behind enemies :slight_smile:

Teleports? That’s not really something I’ve had an issue with. This was the first time that I’ve tried doing acceleration and friction in movement without the help of a tutorial so there’s been some jank there, but I’ll try to refine that further. I do want to add a crosshair sprite for the mouse because I have noticed it’s a bit hard to see where it is in the decoration.

The reason I kept movement and look direction separate was because I was trying to mimic the twin stick shooter genre.

That was the premise of a game jam game that never got created because I got to busy a :/

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