Godot 2D Cutout/Skeletal Animation Tutorial requested

Hey, I checked out the documentation webpages using Godot to created 2D cutout and skeletal animations. However, unfortunately at docs.godotengine.org, as of Godot v4.6.3, it was outdated, and no one updated this, and none of us understood why? And I just want to know from any of you guys available if you can create me a tutorial using Godot 4.6.3 to create 2D cutout and skeletal animation, please? Why? Please let me know, thanks.:wink:

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Hey there! I’m in the same boat as you and I found this tutorial from 2 years ago:

Haven’t tried it in recent Godot versions just yet, but the trick seems to be to have a remote transform node under every bone2d, and you then connect those transforms to the sprites, and that should work. People in the comments are pointing out some limitations with the current cutout method (and how some can be bypassed) so read those as well.