Godot 2D skeleton anim

Godot Version

4.3.2

Question

I made a 2D mesh tool that can automatically brush the Weights, my current way is to calculate the distance between the vertex and the bone, but I need (Bounded Biharmonic Weights, BBW) algorithm to produce better results.

This is my open source library

This is a video demo

Here’s the other information

Please help me implement this algorithm in godot

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