Godot Version
3.6
Question
I have a tile map on a scene. It contains objects of different sizes and some of them are bigger than the tilemap cell (e.g. cell is 48x48 and an object is 48x60)
I tried 2 approaches:
- 2 tile maps (one for fog, one for object)
- texturerect inside tilemap (to have proper y-sorting)
In both cases when I put a fog on the tile - the exceeding part of the texture is visible. If I’m making fog tile bigger - it hides something that should be visible.
How can I make this fog?