How to make tiles with occluders visible?
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4
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362
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January 29, 2025
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Tiles/Scenes Moving In Certain Scenarios
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0
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11
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January 29, 2025
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Parser error: Unexpected "if" in class body
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19
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50
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January 27, 2025
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Make RayCast2D's bigger
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1
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15
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January 27, 2025
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Autotile of tilesets similar to Stardew Valley or EvoCreo
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0
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13
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January 26, 2025
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EZ Tiles - my first Godot plugin is almost MVP - Any thoughts?
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0
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70
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January 12, 2025
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Tilemap Collision vs Static Body Collision
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14
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88
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January 26, 2025
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Unexpected Collision With TileMapLayers
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5
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11
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January 25, 2025
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TileMapLayer.notify_runtime_tile_data_update() doesn't work as I expect
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0
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19
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January 24, 2025
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How to add Collision to the Tilemap?
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0
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14
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January 24, 2025
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Mouse Position Relative to TileMap
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2
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209
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January 23, 2025
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TileMapLayer get_cell_alternative_tile always returns 0
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0
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14
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January 22, 2025
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Is there a way to run Set_Cell on mass or a pixel by pixel basis?
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0
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7
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January 22, 2025
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Some strange bug. Formatting error in string "Physics layer %": incomplete format.
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1
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21
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January 21, 2025
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Procedural generation for a 2d roguelike
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6
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3535
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January 21, 2025
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Setup/Modify Tileset Terrain through gdscript
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0
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12
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January 21, 2025
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Navigation error after upgrading to Godot 4.3
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1
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38
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January 20, 2025
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Is there an easy way to handle Pathfinding?
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6
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37
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January 19, 2025
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Z-axis terrain generation in 2D
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3
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31
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January 17, 2025
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Changing parts of scenes that are a part of a TileMapLayer during gameplay?
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2
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18
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January 16, 2025
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Best way to have multiple floor textures
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4
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36
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January 14, 2025
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Slowness in C# with TileMapLayers
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4
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60
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January 12, 2025
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Issue with Clickable Tiles in TileMapLayer
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1
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53
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January 1, 2025
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Platformer characterbody2d getting stuck in the floor in game with rotating level
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2
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38
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January 11, 2025
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TileMap Scenes Collection
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1
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31
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January 9, 2025
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Need Help Regarding combining tiles into one
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0
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14
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January 9, 2025
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Y-sorting Error in Top-down Game
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2
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12
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January 9, 2025
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TileMapLayer's set_cell() not working properly from GDExtension.
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0
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18
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January 8, 2025
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Best way to detect signals to instantiate a different scene and call functions from it
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1
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13
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January 8, 2025
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TileMapLayer: using `set_pattern` to paste pattern into TileMap does not overwrite tiles or change `get_used_rect()`
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0
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18
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January 7, 2025
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