Godot 4.2.2: How to stop automatic mesh retessellation?

Godot 4.2.2

Hi…,

when I move my viewport camera the meshes are often retessellated.

How to stop this automatic retessellation for MeshInstance3D objects?

Thanks

Mike
MeshInstance3D_how_to_stop_automatic_tesselation

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Sounds like a mesh LOD, if this is imported you could set “Generated LOD” off from the import options. You could also set the lod_bias of your MeshInstance3D very high.

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I know it’s solved, but usually the bounds of the mesh or object are in a weird spot, and where you are in the gif is away from the origin or center of the bounds, like maybe it’s way off to the right, so when you rotate to the left it thinks you are further away from the mesh or object, so it’ll LOD it.

Definitely cranking up the LOD bias will help, though it can be a perf drain in the long run.

Also, that is a lofted spline mesh?

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Thanks. I will switch off LOD import in the future for my track meshes.

Yes, a lofted spline mesh made in www.rhino3d.com.