Godot 4 2D movement causing ghost jitter blur [FIX]

I just want to put this out there in case anyone has had trouble with this! (I couldn’t find anything online)

So my character, any time he’d move would have this ghosting effect, right on the character, almost looking like a blur from a distance. (I tried to screenshot but the effect doesn’t show up)

What was weird was, this was a restart of a project where this didn’t happen, but I started the first try in Forward+, and the one with the jitter, I started in Mobile

So the solution, after not finding anything online and messing around in Godot for 2 hours was the camera was the issue (I think) ! I had position smoothing on in the inspector, but the thing causing the ghosting was above that in the camera2D section, process callback was set to Idle, and it needed to be set to PHYSICS! instantly solving the problem.

Hope this helps someone else out there!


Thanks SO MUCH! I had the same problem and couldn’t figure it out either, and this just worked!

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