Godot Version
4.3
Question
Hello! I be working on Godot 4.3, when export game to Android 13, app crash because autoload scripts can’t open
4.3
Hello! I be working on Godot 4.3, when export game to Android 13, app crash because autoload scripts can’t open
I was also having this issue on Android.
And, I was finally able to discover the problem. I was using the gradle Android build system, thus if assets are in folders whose name begins with an underscore, those assets will not be included in the build.
The Godot documentation notes this behavior:
https://docs.godotengine.org/en/latest/tutorials/export/android_gradle_build.html#enabling-the-gradle-build-and-exporting
“When using the gradle Android build system, assets that are placed within a folder whose name begins with an underscore will not be included in the generated APK. This does not apply to assets whose file name begins with an underscore.”
Removing the leading underscore character from my directory names fixed it. I hope this helps!