Godot 4.3 OpenXR on HTC Focus Vision : no screen in the headset

Godot Version

Godot 4.3 stable x64 Windows/Gdscript

I started to play with Godot 4.3 with VR for my headset (HTC focus vision). It’s my first experience with programming VR games.

Here the steps that I did

  • Started VIVE Hub
  • Started StreamVR
    
  • Started my headset
    
  • Connected my headset to my laptop with USB (I had a message in the headset to choose between : File transfer, Vive Streaming, do nothing.  I choose Vive Streaming)
    
  • I Launched the demo in godot.
    

On the laptop, I can see that the screen is moving following the headset motion, but I’m not able to see the demo within the headset. Is it normal ?

I’m following this quick example :

I put the code source here

I see that in Godot

but should I see that in the headset too ?

here are the steps to get it to work

  1. I started VIVE Hub

  2. I plugged in my headset to my PC then I choose Vive Streaming

  3. SteamVR will automatically launch (You should see SteamVR skybox in your headset)

  4. I click Play on Godot, then wait until it streams to my headset