Godot Version
Godot 4.3 stable x64 Windows/Gdscript
I started to play with Godot 4.3 with VR for my headset (HTC focus vision). It’s my first experience with programming VR games.
Here the steps that I did
- Started VIVE Hub
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Started StreamVR
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Started my headset
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Connected my headset to my laptop with USB (I had a message in the headset to choose between : File transfer, Vive Streaming, do nothing. I choose Vive Streaming)
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I Launched the demo in godot.
On the laptop, I can see that the screen is moving following the headset motion, but I’m not able to see the demo within the headset. Is it normal ?
I’m following this quick example :