Godot 4.5 closing itself on linux

Godot Version

Godot 4.5

Question

Godot seems to close itself when I set a button's alpha to 0% or turn off it's visibility. It takes a moment for it to happen, and I'm not even confident that the button is the cause? It should be repeatable just by using Arch, making a new project, attaching a button to a sprite, then making the button invisible.

Have you updated your video drivers?

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I did a “sudo pacman -Syu” thingy in terminal then restarted my pc, but it didn’t fix the issue. Am I missing something? I’m not too knowledgeable about Linux, but I’m under the impression that would update everything.

Maybe you could post a core dump?

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I’m not seeing one being automatically generated, is there a way to force it to?

Also, I found out that it happens when I set the button to be invisible then click out of the button.

Whoops! It seems I was looking at the earliest of the list rather than the latest. Let me review the file for any personal data before sending it.

Can you upload a minimal reproduction project somewhere?

Not sure how to do that exactly, but the minimal project I’ve replicated it with is a node2d with a child button object, then disabling the button’s “visible” property, then clicking back onto the node2d.

Screenshot from 2025-12-16 16-13-28

Correction:

I don’t even need the node2d, just a button, disabling its visibility, then clicking off the properties window.

I can’t seem to post the coredump file here directly, so I’m not entirely sure what is required of me to provide the information in it.

You can put it up on github gist or pastebin if it’s too large for here.

Perhaps try running Godot from the terminal and see if any of the terminal output is enlightening…

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You need to compile Godot with debug symbols enabled to get a useful crash backtrace from the terminal:

Official builds don’t contain debugging symbols due to their file size, so they unfortunately don’t provide useful crash backtraces.

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