Godot seems to close itself when I set a button's alpha to 0% or turn off it's visibility. It takes a moment for it to happen, and I'm not even confident that the button is the cause? It should be repeatable just by using Arch, making a new project, attaching a button to a sprite, then making the button invisible.
I did a “sudo pacman -Syu” thingy in terminal then restarted my pc, but it didn’t fix the issue. Am I missing something? I’m not too knowledgeable about Linux, but I’m under the impression that would update everything.
Not sure how to do that exactly, but the minimal project I’ve replicated it with is a node2d with a child button object, then disabling the button’s “visible” property, then clicking back onto the node2d.
Correction:
I don’t even need the node2d, just a button, disabling its visibility, then clicking off the properties window.