I am importing blender 3.4 file directly into godot. It was working till 4.4.1 but when I try to import a new blender file in 4.5.1, godot give me error. But if I import the same file in godot 4.4.1 and save as tscn file and then reopen the scene in godot 4.5.1 it works without any error. I am only unable to import new blender file. What new settings is added to import blender file?
It says that Blender 3.4 files fail to import on Godot 4.5.1 if the Blender path on Godot is pointing to a Blender 3.4 directory. You just need to change the Blender path to point to a Blender 4.5.1 directory, and it seems to work fine according to the post.