Godot 4.6.1 Editor Keeps Crashing on Windows 11 — Access Violation 0xc0000005

Godot Version

Godot 4.6.1 stable, official build (14d19694e).

Question

Hello everyone!

I’m relatively new to Godot and would appreciate some help investigating frequent editor crashes on Windows 11.

The Godot editor sometimes closes unexpectedly while working on a 2D project. The project itself runs successfully in a separate game window, but the editor has repeatedly crashed.

My computer specifications

  • OS: Windows 11 Home, build 26300 (64-bit)

  • CPU: AMD Ryzen 7 8845HS

  • RAM: 16 GB

  • Dedicated GPU: NVIDIA GeForce RTX 4060 Laptop GPU (8 GB)

  • Integrated GPU: AMD Radeon 780M

  • Renderer: GL Compatibility

  • Project: 2D

Godot is not currently listed under Windows’ per-application graphics preferences, so I have not manually assigned it to either GPU.

Crash details

Windows Event Viewer recorded 16 Godot application crashes over the last seven days with the same signature:

  • Application: Godot_v4.6.1-stable_win64.exe

  • Exception code: 0xc0000005

  • Fault offset: 0x0000000001439380

The crashes have occurred during editor work involving scripts, scenes and visual elements. I have not identified reliable reproduction steps.

The standalone game runs, and automated project tests pass.

Plugins and development tools

I’m using Codex for development assistance and Funplay MCP 0.10.1 for Godot editor automation.

Funplay is the only enabled Godot editor plugin identified during inspection. Some crashes occurred while automation was active, but I haven’t yet tested without the plugin, so I cannot establish whether it contributes to the problem.

No project GDExtensions or native DLLs were found in the inspected project files.

Troubleshooting already performed

  • Reviewed Windows Event Viewer crash records.

  • Checked Godot logs, but found no native crash backtrace.

  • Located several Windows crash dumps in %LOCALAPPDATA%\CrashDumps.

  • Confirmed the standalone game runs successfully.

  • Checked renderer and Windows graphics preferences.

  • Searched for similar issues without finding an exact match.

I have not changed graphics drivers, renderer settings or installed software.

Questions

  1. Has anyone experienced similar access-violation crashes in Godot 4.6.1 on Windows?

  2. Could an editor plugin or automation integration trigger this kind of native crash?

  3. What is the simplest way for a beginner to obtain a useful native stack trace from an existing Windows crash dump?

  4. Would testing with the Funplay editor plugin disabled be the best next diagnostic step?

  5. Are there known issues involving Godot and laptops with both AMD and NVIDIA GPUs?

I have crash dump files available locally, but I would prefer not to upload them publicly before understanding what sensitive information they may contain.

Any advice on a safe, systematic way to identify the cause would be greatly appreciated.

Thank you for your help!

First of all try with 4.6.3 or the latest 4.7.2 to see if maybe the error has already been fixed.

yes this is a common bug in my case i am using window 10 and in big projects or importing models may crash my godot engine today i am using godot 4.8 beta 3 the lates version try this version