Hello,
Has anyone shipped a Godot 4.6.2 build to a physical iOS device using Xcode 26.4 recently?
If yes, anything special about export preset / signing setup?
Getting error message: “The application failed to launch” in Xcode.
Hello,
Has anyone shipped a Godot 4.6.2 build to a physical iOS device using Xcode 26.4 recently?
If yes, anything special about export preset / signing setup?
Getting error message: “The application failed to launch” in Xcode.