Godot 4 Editor needs very much memory

Godot Version

Godot Engine v4.2.1.stable.official [b09f793f5]


I’m working on my tower defence project for a while with 4.2.1 and everything worked fine until yesterday. The UI started to getting really slow and I was unable to write into Editor Input fields. So I checked the typical issues:

  • Antivirus
  • Cache
  • Reinstalling

Today I found the possible issue:

I created a new (empty) project because I thought my old project was defect. While I addes 3 folders (language/scenes/scripts) to the still empty project the Editor is getting slower and slower again. So I checked the whole thing in the task manager:

As you can see the whole editor is huge in the memory.

My system:

AMD Ryzen 7 2700X Eight-Core Processor            3.70 GHz
32,0 GB DDR4
Windows 10 Home version 22H2

What should I do about it?

Best regards


I downloaded the 4.3-dev2_win64 version and it is the same behavior.

I was also able to crash Godot completely, by clicking on the Scene dropdown menu and going right to Help and back to Scene.

Everytime the memory is going up and up until we reached 16.800+ MB and after that it is crashing.

Good evening,

after a whole day of searching I found the issue:

my graphic card driver seems to cause the issue. I used a GPU driver uninstaller, after that was cleaned I reinstalled the new Nvidia driver and Godot works like it should. It’s very strange but it seems that the driver itself caused the problem.

Now, after the start of the whole program has 600+ MB in the memory and it works fine.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.