Godot Version
4.3stable
Question
at this point I just want to know is lan multiplayer even possible?
I have been struggling a lot with lan multiplayer I found a tutorial it seems to be working on godot but when I export it the host button stops working I tried debugging and now it gives me error 20 I don’t know what that is
Here is the code for the root node:
‘’’
extends Node2D
@onready var host_button = $host
@onready var join_button = $join
@onready var like_button = $LikeButton
@onready var like_message_label = $Label
var server : ENetMultiplayerPeer = null
var client : ENetMultiplayerPeer = null
var player = -1 # Unique player ID
@rpc(“any_peer”, “reliable”)
func send_like(player_id):
print(“Player " + str(player_id) + " liked the game!”)
like_message_label.text = “Player " + str(player_id) + " liked the game!”
func _ready():
host_button.pressed.connect(_on_host_pressed)
join_button.pressed.connect(_on_join_pressed)
like_button.pressed.connect(_on_like_button_pressed)
# Listen for new players connecting
multiplayer.peer_connected.connect(_on_peer_connected)
host_button.show()
join_button.show()
like_button.hide()
like_message_label.hide()
func _on_host_pressed():
server = ENetMultiplayerPeer.new()
var error = server.create_server(9999, 10)
if error != OK:
like_message_label.text = "Failed to start server! Error: " + str(error)
like_message_label.show()
return
multiplayer.multiplayer_peer = server
like_message_label.text = "Server started, waiting for players..."
like_message_label.show()
player = multiplayer.get_unique_id()
host_button.hide()
join_button.hide()
like_button.show()
func _on_join_pressed():
client = ENetMultiplayerPeer.new()
client.create_client(“127.0.0.1”, 9999) # Replace with host IP
multiplayer.multiplayer_peer = client
print("Connecting to server...")
like_message_label.text = "Joining game..."
like_message_label.show()
player = multiplayer.get_unique_id()
host_button.hide()
join_button.hide()
like_button.show()
func _on_like_button_pressed():
send_like.rpc(player)
Function to display when a new player joins
func _on_peer_connected(id):
print(“Player " + str(id) + " joined the game!”)
like_message_label.text = “Player " + str(id) + " joined the game!”
like_message_label.show()
‘’’
P.S : I don’t have a PC I am making this on mobile Wich makes debugging even harder