Godot 4 not responding/taking long when saving or running any scene

Godot Version

v4.2.1.stable.official [b09f793f5]

Question

Godot 4 not responding/taking long when saving or running any scene. Appears only on my current laptop (Windows 11, 64gb ram, rtx3060). Another laptop with lower specs and Windows 11 does not have this issue.

Tried running it via cmd, and no errors that couldve caused it popped up.

What does the profiler tell you? Any spikes?

Do you mean profiler after starting the game? If so then the problem occurs before, when trying to save the game. First a gray box shows up (the saving scene box, but completely empty), and then comes windows notification that godot engine is not responding, but after 40s of waiting, all is good.

What does the Task Manager show when you try to save or run the scene? There is a spike in memory or disk usage?

I changed rendered to forward+ and the saving time is decreased a lot.

There is an increase in memory from 950MB to 1100MB, and cpu form 0% to 11%