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Shader are just confusing and different aspects of programming, like it’s complex and uses terms like UV, SIN which I understand but coding shader with them is hard , I learn by testing and tweaking and testing and adding more features to my code, but I actually follow a tutorial but don’t know what is happening how Sin And UV change something, or where vertices are or how some of the vertices are changed
- Do you have a beginner beginner tutorial for a shader newbe like me
- Why do shader don’t share gdscript terms
- How can I learn shader not to be an expert but to know how to make what I want even if it’s a prototype
- Thank you
Google is your friend, but this might be a nice resource:
Because shaders aren’t Godot-specific, they are used everywhere.
2 Likes
I believe this book contains plenty of beginner-friendly information.
3 Likes