|
Please help me understand/program buoyancy
|
|
0
|
5
|
May 12, 2026
|
|
Sharing a Palette-Based Color Replacement Shader
|
|
4
|
42
|
May 11, 2026
|
|
Godot 4 shaders - a list of video tutorials
|
|
162
|
9208
|
May 11, 2026
|
|
Exclude Objects From Post Processing Shader
|
|
4
|
45
|
May 10, 2026
|
|
Invisible Shadow Caster with shader only
|
|
5
|
29
|
May 9, 2026
|
|
Can auto reload gdshader on external change without focus?
|
|
4
|
43
|
May 9, 2026
|
|
How to Make Texture Stretch in Direction of Light
|
|
11
|
78
|
May 7, 2026
|
|
Binbun VFX Effects
|
|
15
|
248
|
April 29, 2026
|
|
Is stylized water like this possible to do performantly?
|
|
6
|
138
|
April 27, 2026
|
|
Shader Changing Speed When Moving Up And Down! Please Help!
|
|
24
|
68
|
April 26, 2026
|
|
Shader clipping at edges of sprite! Please Help!
|
|
8
|
40
|
April 24, 2026
|
|
Changing between alpha channel using if statement
|
|
8
|
27
|
April 24, 2026
|
|
Building an GTA-inspired open world crime game solo - showcasing the systems I've built in Godot 4.6
|
|
4
|
186
|
April 22, 2026
|
|
PAWSTRONAUTS - platformer I'm building in Godot
|
|
4
|
97
|
April 22, 2026
|
|
My water shader and pixelation shader don't play nice together. Can someone tell me why?
|
|
3
|
36
|
April 21, 2026
|
|
Setting Shader Parameter at runtime?
|
|
10
|
66
|
April 21, 2026
|
|
Help with water shader
|
|
2
|
73
|
April 20, 2026
|
|
XRay shader not rendering through MultiMeshInstance3D
|
|
2
|
20
|
April 20, 2026
|
|
Strange SSR Water Refraction
|
|
0
|
30
|
April 18, 2026
|
|
Anyone read the Godot Shaders Bible yet?
|
|
26
|
1201
|
April 17, 2026
|
|
AudioStreamPlayer3D not working after importing it to shaders scene
|
|
1
|
14
|
April 17, 2026
|
|
How can I render my 3D car correctly?
|
|
2
|
51
|
April 17, 2026
|
|
Shader to animate Line2D
|
|
1
|
22
|
April 16, 2026
|
|
Change light to effect pixels on texture instead of UV's
|
|
2
|
32
|
April 16, 2026
|
|
Frosted Glass / Privacy Glass Shader (CC0)
|
|
2
|
121
|
April 15, 2026
|
|
Shader for writing text to image (shadertoy origin to godot)
|
|
8
|
58
|
April 11, 2026
|
|
Hit/Impact VFX (CC0)
|
|
2
|
127
|
April 11, 2026
|
|
Stylized Flame VFX (CC0)
|
|
5
|
144
|
April 11, 2026
|
|
How to make meshes self occlude with No Depth Test enabled?
|
|
5
|
45
|
April 10, 2026
|
|
Can't pack 32-bit int into a Color channel, for custom vertex data
|
|
16
|
134
|
May 9, 2026
|