Light direction doesn't exist
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0
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4
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July 29, 2025
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Elementum FGS: Get Any Extra Ability in one minute!
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2
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90
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July 28, 2025
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Custom blend modes
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0
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14
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July 28, 2025
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Godot 4 shaders - a list of video tutorials
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122
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5716
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July 28, 2025
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Help understanding noise texture 2D used with the "as normal map" option
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4
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40
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July 20, 2025
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Culling Pixels via Ellipsoid
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0
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28
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July 19, 2025
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Shader for pixelated shadows? (3D)
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19
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150
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July 18, 2025
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How to correctly apply shader to Line2D
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3
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44
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July 16, 2025
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SubViewport always generates the same texture
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5
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29
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July 16, 2025
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The Mystery of the stupid shader that crashes Godot's editor
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1
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40
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July 16, 2025
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LightmapGI not behaving consistently with mesh back faces?
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2
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13
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July 14, 2025
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How would I detect lighting on fragments?
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9
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1115
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July 12, 2025
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Super Mario World-like shaders
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3
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44
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July 11, 2025
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How to change shadow opacity in gdshader
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7
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134
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July 11, 2025
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Need a shader for UI Outlining
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6
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50
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July 10, 2025
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Shader 2D wave animation and general variable and function confusion
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5
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41
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July 9, 2025
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How to access the screen texture inside a SubViewport?
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1
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27
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July 6, 2025
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Color-swapping Shader after using Voxeloptimizer
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2
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18
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July 6, 2025
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Single material with an array of sampler2D textures vs multiple materials
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1
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32
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July 5, 2025
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Linear depth not linear
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19
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89
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July 1, 2025
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Any way to render a mesh, even if it's outside the camera's clipping area?
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2
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32
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June 30, 2025
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How to make spatial shader unique to camera?
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4
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34
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June 29, 2025
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How to wait for shader in viewport to update before getting image?
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4
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42
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June 28, 2025
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Help with screen shader ordering
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2
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31
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June 27, 2025
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Texture with mipmapping has artifacts when zoomed out
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2
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26
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June 23, 2025
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Compatibility mode doesn't support compute shaders nor dynamic buffers
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10
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184
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June 23, 2025
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Convert StandardMaterial3D imported from blender to ShaderMaterial and keep it
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2
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29
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June 22, 2025
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Material Override vs Material Overlay and shadows
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1
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52
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June 21, 2025
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Choosing global vs local rendering device
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1
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45
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June 19, 2025
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Specular highlight on transparent material
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3
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35
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July 18, 2025
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