Godot And Google Play Policy Warning about 16 KB memory page size

Godot Version

Godot 4.4.1

Question

Hi, what the google play policy issue am I seeing in my google play console for my godot game.
Here is what I see :
App must support 16 KB memory page sizes
Status
You won’t be able to release app updates (63 days away)
Date sent
Aug 28, 2025
Deadline
Nov 1, 2025
To ensure your app works correctly on the latest versions of Android, Google Play requires all apps targeting Android 15+ to support 16 KB memory page sizes.
From Nov 1, 2025, if your app updates do not support 16 KB memory page sizes, you won’t be able to release these updates.

Your latest production release does not support 16 KB memory page sizes.

Any solutions ???

5 Likes

I just got same message yesterday, same deadline tho. Any solution?
@edit
I just found solution on reedit
"
Support for it was added recently to the master branch [Android] Add support for 16 KB page sizes, update to NDK r28b by m4gr3d · Pull Request #106358 · godotengine/godot · GitHub and should be cherry-picked soon for the supported versions Godot release policy — Godot Engine (stable) documentation in English

So, you could wait a bit until the new versions are released or merge that PR locally and compile the template yourself Building from source — Godot Engine (stable) documentation in English
"

1 Like

I have the same problem. My game was developed in Godot 4.2.2. I imported it in 4.4.1 and 4.5-rc, but it didn’t work. Even with some parameters forcing these changes in export_presets.cfg, I still couldn’t. Deepseek recommended the following, but it didn’t work for me…

[preset.0.options]

architecture/armeabi-v7a/extra_args = “–page-size=16384”
architecture/arm64-v8a/extra_args = “–page-size=16384”
binary_format/64_bit = true
use_32_bits = false

Based on reading the PR, It’s in 4.5 and they are aware of the deadline. It looks like the release version of 4.5 will be released next week, but release candidate 2 is out right now.

1 Like