Godot Android APK not running on Bluestacks

Godot Version

Godot 4.x

Question

I tried loading and running my APK on the Android emulator Bluestacks, but it shows a video warning message and immediately closes.
Which project settings or export options should I adjust to make it work?

1 Like

Which version of bluestacks?

My guess its a vulkan issue, you can try exporting with a non-vulkan renderer.

Bluestacks 5.22, latest version.
I’m not sure if Godot has never worked on Bluestacks from the start, or if I made a mistake in the settings.
I couldn’t find the non-Vulkan option either.

So you can check two things.

In bluestack, under settings → graphics, check to see if volken is selected.

If it is and doesnt work go to your Godot project

Project → project settings → <search for "renderer"> (will be under rendering) then for rendering method.mobile select gl_compatibility.

Thank you for your response. I’ve resolved the issue.
Switching the Bluestacks settings to Vulkan made it work perfectly.
Additionally, building the project with gl_compatibility enabled also allowed it to run smoothly.
It seems choosing either one of these options works fine.

2 Likes

If your APK crashes on BlueStacks with a video warning, it’s likely due to graphics incompatibility or missing permissions. Make sure your build.gradle includes x86/x86_64 for emulator support, use H.for more do visit https://frlmodapk.com. 264 video codec, and set hardwareAccelerated=true in AndroidManifest.xml. Also, try switching BlueStacks graphics mode between OpenGL and DirectX to stabilize playback.