GODOT ANIMATION ERROR WHEN EXPORTED AS GLTF FROM BLOCKBECH[the animation is wrong]

Godot Version

4

Question

When I make a model in BLOCKBENCH AND also animation and export it as GLTF and import it in blockbench the animation is kinda wrong its verybad it goes like the arms go there and legs there not correct is there anyone who knows how to fix this

Here is the issiue
Blockbench clip:

Godot Clip:

Please i dont know how to fix this please

That kind of sounds like a bug in blockbench. You might try seeing if other gltf players have the same behavior; that would at least tell you which thing has a bug.

Maybe import it into blender and see what happens there.

no its the same for every model

i dont use armature ok