Godot binary file types for git lfs tracking

Godot Version

4.2

Question

Hey everyone, I’m looking for some guidance from people who have set up git lfs with a Godot project.

I just want to make sure I have the correct list of all the binary files that need to be tracked with lfs.

images

  • bmp
  • dds
  • ktx
  • exr
  • hdr
  • jpg
  • jpeg
  • png
  • tga
  • svg
  • webp

audio

  • wav
  • ogg
  • mp3

video

  • ogv

Am I missing any file types?

Jim

You probably want to track Godot’s own binary scene/resource file formats as well:

  • scn (not tscn)
  • res (not tres)
  • material
  • anim
  • mesh
1 Like

Thanks for the comment.

I added an Issue at the Godot Documentation github about this topic: Add short section on git lfs · Issue #8929 · godotengine/godot-docs · GitHub