Godot Version
4.2
Question
Hey everyone, I’m looking for some guidance from people who have set up git lfs with a Godot project.
I just want to make sure I have the correct list of all the binary files that need to be tracked with lfs.
images
- bmp
- dds
- ktx
- exr
- hdr
- jpg
- jpeg
- png
- tga
- svg
- webp
audio
video
Am I missing any file types?
Jim
You probably want to track Godot’s own binary scene/resource file formats as well:
- scn (not tscn)
- res (not tres)
- material
- anim
- mesh
1 Like
Thanks for the comment.
I added an Issue at the Godot Documentation github about this topic: Add short section on git lfs · Issue #8929 · godotengine/godot-docs · GitHub