Godot crashes on exit when using OpenXR and running on Mac desktop

Godot Version

v4.2.1.stable.official [b09f793f5]

Question

I’m getting a crash pretty consistently whenever I quit either a game or the editor and I’m using anything remotely related to OpenXR. At first, it seemed like it was linked to me not including hand controllers in the scene (I’m not using them anyway) and it seemed to have gone away for a bit after I included them. But now it’s back and I can’t figure out what I’m doing wrong. This isn’t generally an issue, I can just close the report dialog and be on my merry way, but it is annoying.

For reference, this is the error report I’m getting after quitting the game launched through the editor, but I can’t make any sense of it.