Godot crashes on Windows when opening a project from Mac

Godot Version

4.6

Question

I have a project that I started on my Mac and every time when I try to open it on my Windows PC, Godot crashes. Versions are identical on both platforms.

Are there any log files or similar that I could check to see WHY it is crashing? Unfortunately when I launch it in the console, it also does not show any reasons why it crashed.

Max

If you did actually run Godot from your terminal, then it should tell you a reason for the crash. Otherwise since you’re on Windows, you can go to the Event Viewer, and check why the crash happened there. Just look for the Application event logged from Godot.

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Thanks, that helped! According to the logs it was caused by a DLL called ntdll.dll

After restarting the PC, everything worked fine again.

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