Godot Version
4.5.1
Question
Is anyone having problems with the latest AMD graphics card drivers? Godot runs slowly and crashes when executing a scene, or doesn’t even launch it at all.
I don’t have an AMD GPU, but, Do you come from another vendor GPU (Mainly Nvidia) and forgot to delete the old drivers? Also try another version of Godot to see there is a problem in the latest version.
It’s totally a new PC and new drivers.
That’s the AMD driver problem,you can go back to a little older driver to fix it.
That’s been a bad problem for the past few months
opened 10:58PM - 06 Aug 25 UTC
bug
platform:windows
topic:rendering
confirmed
topic:thirdparty
topic:3d
### Bugsquad Edit
_This issue affected AMD GPUs with the 25.8.1 and 25.9.1 driv… ers, and the regressed again in version 25.11.1. The issue is confirmed fixed in driver version 25.9.2 and 25.12.1. If you are running into this issue, please update your driver to the latest version (25.12.1 or later). If you are on driver 25.12.1 or later and you still experience this issue, please open a new bug report_
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### Tested versions
Reproducible in godot 4.4.1 with Forward+ (Vulkan) renderer
Godot: 4.41
### System information
Windows 11 - Godot 4.4.1 (release) - Render Forward+ (Vulkan) - AMD Radeon RX 6650XT
### Issue description
Meshes in any Godot project are invisible:
Here's an image from AMD Adrenaline version 25.8.1:
<img width="1587" height="799" alt="Image" src="https://github.com/user-attachments/assets/ef131e86-7b11-4f60-9dca-626c22fc8b28" />
After rollback driver software to 25.6.1, mesh visible:
<img width="1587" height="737" alt="Image" src="https://github.com/user-attachments/assets/43eb1568-4db0-4bb3-9217-a41aaa17dfc5" />
Note: It happens even for previously built projects (Only tested with projects built with 4.4.1)
### Steps to reproduce
- Update AMD adrenaline software version to 25.8.1
- Open godot 4.4.1
- Add any MeshInstance3D
### Minimal reproduction project (MRP)
N/A
Seems like the re-fixed driver (25.12.1) is also very slow and un-stable, that’s why instead of seeing glitched out meshes your godot runs slowly
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