Hello! I’m new to Godot, on a MacBook Pro and Godot keeps crashing when creating new projects or opening very simple projects. Godot never crashes while using the editor. When I try to replicate the crash, the project will load or be created about 1 time out of 10. I’ll successfully load the project, close it, try to open it again, and Godot will crash another nine times.
This has occured on macOS Sonoma version 14.8.2, macOS Sequoia version 15.7.2, and macOS Tahoe version 26.1. My processor is 2 GHz Quad-Core Intel Core i5, my graphics are Intel Iris Plus Graphics 1536 MB, my memory is 16 GB 3733 MHz LPDDR4X.
The problem report reads:
Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6
Terminating Process: Godot [4112]
IIRC signal 6 on mac is what you get for things like illegal instructions. I wonder if your Godot binary (or something it relies on, like a library) has gotten corrupted on-disk. APFS doesn’t have data integrity checking, so if some bits got flipped on disk it doesn’t know. I’ve definitely had silent corruption break things in mac dev before.
I’ve tried deleting and reinstalling Godot, tried older versions of Godot like version 4.5, tried the direct internet download and downloading it from Steam, but I still get the same issue. CPU load and memory are fine. I’m so confused because I’ve never gotten this error before! Is there anything else I could try?
In my case it was some system library that got corrupt. Anything that called a specific function triggered it; somehow the parameters got reversed on the stack. I never did actually run it to ground; it was easier to wipe the machine and re-image it.