godot does not launch???
I downloaded the basic version of godot (without C#)
I run the exe: Godot_v4.2.1-stable_win64.exe
I have the interface to create a new project,
I name my project, go find the path or save it
the path is D:\virgile\my creations\video games creation\GODOT\projects\project1
I do “create and open”
a black window appears for 4 seconds then disappears
and that’s all !!!..
Can you try to run the .NET version of Godot?
You can still use normal gdscript with it without any C#.
And at least on my build, the .NET version editor seems to run slightly better (for 3d).
The .NET version of Godot has a “Godot_v4.2.1-stable_mono_win64_console.exe” executable too.
Try to run that, and check the console for errors if you are still getting that black screen.
It might help identify your problem.
You can also create a shortcut for the Godot exe
Right-click the shortcut → properties → in the shortcut tab
There is a Target field.
You can put at the end, after the .exe: –rendering-driver opengl3
That way, when you execute the shortcut it will already have that argument so you don’t need to type the whole command every time.
great thank you for this more than valuable help!
if I understood correctly this serves me to say to godot
start with opengl3 and not vulcan as it does by default, is that right?
Is this the same thing that happens if I start a project in “Compatibility” mode?
Yes, this is the same as creating a project in the Compatibility renderer.
The reason this exist is that you can’t change the renderer of a project that is already created without opening it.
So you can’t change the renderer to Compatibility if you crash while opening the project.
That option forces godot to always use Compatibility renderer if I’m not mistaken.