Godot doesn't recognise blender

Godot Version

4.2.2.stable.arch_linux

Question

I’m getting the error message ‘Blend file import is enabled, but the Blender path doesn’t point to an accessible directory. Blend files will not be imported.’ But I have set the path:
image

I also can confirm it is in the directory specified as typing the command where blender into the console brings up that location and I also could execute blender from that location.

Try setting it from the godot settings menu instead of using the popup. I seem to remember there was a bug with the popup.

I can’t say I know how to open the settings menu without going to ‘Editor → Editor Settings’ but I’ve just realised that when using the the file explorer option instead of manually pasting the path it doesn’t accept the blender executable as a valid path and only accepts folders, but giving it the folder usr/bin also just throws ERR_FILE_CANT_OPEN errors.