Godot Version
4.2.2.stable.arch_linux
Question
I’m getting the error message ‘Blend file import is enabled, but the Blender path doesn’t point to an accessible directory. Blend files will not be imported.’ But I have set the path:
I also can confirm it is in the directory specified as typing the command where blender
into the console brings up that location and I also could execute blender from that location.
Try setting it from the godot settings menu instead of using the popup. I seem to remember there was a bug with the popup.
I can’t say I know how to open the settings menu without going to ‘Editor → Editor Settings’ but I’ve just realised that when using the the file explorer option instead of manually pasting the path it doesn’t accept the blender executable as a valid path and only accepts folders, but giving it the folder usr/bin
also just throws ERR_FILE_CANT_OPEN
errors.