Godot editor and compiled Godot games crash on startup

Godot Version

v4.5 beta5 Windows 11 ARM64

Question

Hi, whenever I try to open the Godot editor or a game that was compiled with Godot, it always crashes soon after I open it. I’ve tried using the console to see if I could find the issue, but it also crashes alongside the editor. I’m not sure what could be causing this, especially because the editor has previously worked perfectly fine on my computer. If anyone knows a solution to this, it would be greatly appreciated!

I figured out how to get the console to run without it crashing, and this is the error that it gave me when launching Godot:

ERROR: BUG: Unreferenced static string to 0: _skip_save_
   at: unref (core/string/string_name.cpp:116)
ERROR: BUG: Unreferenced static string to 0: .
   at: unref (core/string/string_name.cpp:116)
WARNING: A Thread object is being destroyed without its completion having been realized.
Please call wait_to_finish() on it to ensure correct cleanup.
     at: ~Thread (core/os/thread.cpp:105)
ERROR: 7 RID allocations of type '23NavMeshGeometryParser2D' were leaked at exit.
ERROR: 6 RID allocations of type '23NavMeshGeometryParser3D' were leaked at exit.
ERROR: Pages in use exist at exit in PagedAllocator: N7Variant5Pools11BucketLargeE
   at: ~PagedAllocator (./core/templates/paged_allocator.h:169)

If anyone can help me with this (if anyone even sees this post), that would be great!

What are your system specs? How much RAM do you have?

  • Snapdragon 7c Gen 2 processor (ARM64)
  • 4 GB of RAM
  • Qualcomm Adreno 618 GPU

Ah, you might be running out of ram and ARM is pretty experimental for both Windows and Godot at this point, you will run into more bugs with that chip sadly. Make sure to close other applications, especially web browsers to save RAM for Godot/games. For games you could be emulating x86 to run them if they don’t support arm, and I could see most developers only targeting x86.

The thing is though, Godot used to work completely fine on my computer – albiet with some crashes – but never to this degree. I’ve tried to do things such as restart my computer and run Godot right afterwards, and it still crashes on startup. I also tried deleting the Godot cache in my Appdata folder but that didn’t work either.

Also, I’ve recently updated to Windows 11 which supports x64 emulation (I’m on ARM64), but the 64-bit version of Godot doesn’t seem to work either.