So, somehow my Godot Engine broke and i’m not really sure what happened,
Pixels (in both the editor and the game) just randomly mismatch.
The mismatched pixels change when i zoom into/out of the scene and resize the editor, it happens in every project.
These issues seem to be strictly visual.
Here are some examples from both the editor and the game:
It happened to me too in 4.4. Nvidia pushed a driver update yesterday, I think it’s somehow related since this never happened to me and there’s not much info about it in the Internet. Thank you for finding a solution!
Changing to D3D12 makes it take longer to test the game. This is not a proper solution (however it does get rid of it for the moment) I also updated to the latest Nvidia driver.