Godot editor will not launch in Windows 11 - any version - d3d11.dll error

Godot Version

4.3

Question

Trying to open latest version, but tested with a few versions of Godot 4 and Godot 3:

Godot splash screen displays, but the editor crashes before arriving at the project manager.

No logs in %appdata folder, nothing in command prompt when launching through command prompt.

In Event Viewer, I get this error:

Faulting application name: Godot_v4.3-stable_win64.exe, version: 4.3.0.0, time stamp: 0x66bd392d
Faulting module name: d3d11.dll,

I’ve reinstalled Nvidia drivers (discrete 4060) and AMD drivers (integrated radeon 890m)

I’ve reinstalled direct X, and tried forcing openGL 2 in command prompt.

Nothing works so far.

Anybody seen this before or have any ideas?

Thanks much!

That sounds like one of those infuriating problems that is incredibly hard to solve. I can assure you Godot works fine on windows 11.

As for your issue, and I am only guessing, have you tried deleting all the caches especially shader caches.

Finally there is a —safe-mode implemented in the command line I think, although I have never used it. Might be worth a try. I could not find it in the docs, but it is raised here:

And implemented here:

Anyway, sorry if that is not much help.

Good luck,

Paul

Thanks for the response! I’ll give safe mode a try.

Yes I am now thinking this is not a godot issue but a driver issue on my end - thought I have no issues running Unity or other direct x games.

This is a fresh windows install too - baffling indeed.

1 Like