Godot Version
Godot Engine 4.3
Question
The Godot Engine editor is having some double exposure problems. Even on 2D images, it is somehow double exposed. How do you fix this? My Nvidia Driver, by the way, is the latest one.
Please do look at the screenshots:
NVidia vulkan driver update, you can switch to compatibility or wait for the next driver update
Issue on the Godot GitHub: https://github.com/godotengine/godot/issues/102219
This issue has been confirmed many times already, and it’s a problem with the latest Nvidia 572.16+ drivers. A lot of Vulkan applications seem to be affected, and Nvidia is aware of the problem.
There’s nothing we can do on the Godot side to mitigate this, so affected users can either:
Roll back the driver to a previous version
Wait for Nvidia to update their drivers with a fix
Configure Godot to use Direct3D 12 in…
1 Like
Thank you! I thought I’m the only one experiencing this. So, rolling back to Nvidia version 566 would be good.
heh, I have seen this answered like 15 times now.