Godot Version
4.2
Question
Beginner here.
I made a game. Exported it to windows.
Didn’t work. wouldn’t open, was missing a pck file.
Tried exporting it with embedded pkc.
Resulted in black screen.
Tried changing architecture from x86_64 to x86_32.
Black screen.
Tried with debug console. Gives following message:
Godot Engine v4.2.1.stable.officiale.b09f793f5 - https//godotengine.org
vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.
Vulkan API 1.0.62 = Forward+ - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics 620
WARNING: Invalid pipeline cache header.
at: _load_pipeline_cache (drivers/vulkan/rendering_device_vulkan.cpp:9200)
all other options are on default(how you receive it when you open export for the first time)
I don’t know what to do, please give direction.
opened 07:16AM - 28 Feb 22 UTC
closed 02:05PM - 28 Feb 22 UTC
archived
topic:rendering
topic:thirdparty
### Godot version
4.0 alpha3
### System information
Windows 10
### I… ssue description
i have gt 530 gpu
and amd procesor
### Problem
Godot Engine v4.0.alpha3.official.256069eaf - https://godotengine.org
vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.
it does not say i have to upgrade my driver its just stuck
### Minimal reproduction project
_No response_
have you tried opening the exported game on other windows devices?
or it’s completely missing .pck file after export giving no warnings/error on build?
ok, but if updating the driver doesn’t work, how do people make games with godot 4? then no one should be able to play them!
is there another solution??
I haven’t and I can’t, since I don’t own other windows devices but my laptop. That would mean I need to ask other people to test it…
I’ll try that out and will update if it does or doesn’t work.
Solution that worked:
Setting renderer in compatibility instead of forward+
Thank you for taking the time to read, answer and help me with solution!
system
Closed
July 22, 2024, 12:35pm
6
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