Godot fog collision for 3D game

I have a building and I also added a fog on my game, the problem is that the fog is comming inside my building, so there is fog inside and outside of the building.

is there any way to keep the fog only outside of the building?

Use a fog volume, setup it into the house and set it’s density to a negative value to subtract the fog inside the house.

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Great, it works.
Thanks for your help :slight_smile:

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