I made a simple app for test and I’m trying to run it across various physical and emulated devices. When trying to run it on an older device (LG K40, Android 9.0 “Pie”), it shows a dialog box that says:
Error!
Warning - this device does not meet the requirements for Vulkan support
[ OK ]
Changing the rendering method from mobile to gl_compatibility did not solve it. Are apps made with Godot Engine v4+ incompatible with older devices?
It worked after I’ve changed it to gl_compatibility as well.
Before starting to learn Godot, I tried to make games with Phaser3 (JS framework). In Phaser3, there’s an option (the default one) to fallback to the Canvas renderer (the most broadly compatible renderer) if the most modern option failed. Does Godot have a similar option?