Godot Fracturing when moving around in game

Godot Version

4.5

Question

When moving around, everything around the play seems to fracture and jitter. ive turn on physics interpolation, but it’s still doing it. I have no idea how to fix this. Any help would be appreciated

ok the video didn’t capture the fracturing effect but trust me it’s there

What happens if you port your project to 4.6?

Sounds like VSync isn’t working for you?

Is there like a setting I could turn on to fix it?

tough to say. it should be enabled by default in the project settings. Do you have multiple monitors?

I figured it out. All I did was reset my computer, and it fixed it. Idk how I did.

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Not visible from the video but since you are using physics interpolation, are you ONLY moving your character in _physics_process()?