Godot Version
4.6
Question
Godot freezes on startup when re-importing a file of .blend extension, I tried removing all the .import files and .godot folder to clear cache, it did not help. The current variant I see is to move all the files of .blend extension into a separate file and add .gdignore file. Are there any other options maybe I’m missing something? It also freezes on a 113mb. .obj file import, which is an export from blender
.blend actually convert to glft . What is size of your .blend file ?
.blend it’s the work file for Blender itself. Yes previously I was exporting in .obj, and after started in .glft as found it was recommended. My .blend file size ( project itself ) is 31mb, the export file .obj was 135mb and now the same export but in .glft is 72mb
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Maybe is something wrong in documentation and source code commenting
.
Have you tried split your blend into chunks and then import into one scene and save into .res scene instead of tscn format ?
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It looks like it’s not the size issue, but smth with the import mechanism, after removing the .blend file which was not importing on startup, it now stops on pre-importing, there is smth wrong with the import mechanism itself. Is it possible maybe to submit a bug? The white color in image due to process hanging, after this the process halts and I have to close via “Task Manager”
So I had to fully clean the project, such as:
- removed .godot
- moved all .blend files into one folder + added .gdignore to it, to not import it
- removed .gd.uid files + .import files
- remove all previously export blender models
After that the project launched, It’s clear there is some caching issue with Godot itself, as it just froze on re-import
UPD: The moment I exported a model from blender it instantly got imported by Godot, and the same issue occurres with import
UPD1: Ok, it imported the file, it looks like it actually did something but it took a lot of time, so it’s not freezing, but processes smth for a long time.
UPD2: I have remade the scene into smaller assets, now it works ok, so the clear issue is reimporting big .blend or .obj files on Godot start, which causes it to freeze.