Godot 4.3
I have an asset pack that I had purchased. If I use the FBX assets on unity I see the materials but when I use them on godot all the models are white blank material. Am I out of luck?
I import into Blender and export glsf or you can just export blender files if it’s set up for it.
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You may have to re-create the materials in Godot, usually the relevant textures are unpacked so it shouldn’t be very difficult assigning them to a StandardMaterial3D
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Hey yall so I actually figured it out. Unity had a setting to export the fbx with textures and it was default off (smh unity). All fixed now. The blender method also worked! Thanks ![]()
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