Godot 4.3
I am currently making a 3D adventure game and I heard that Jolt runs faster than the default physics engine. I downloaded it correctly, and it seemed like everything is working, but than there came a big problem. There are interractable items all around the scene, and to detect them, I use an Area3D wiches collision and mask only detects on layer 9. Every single item is on layer 9. With the default engine, I could interract with ladder, items (apple, stones), ship’s wheel and a mount. As soon as I switched to jolt and restarted, I couldn ride the mount, pick up items, and drive the ship, but I could’t, interract with the ladder. The ladder had a group: climb, so does the other items. For some reason, I couldn’t interract with it despite being in the same layer and using the same logic. It is a Staticbody3D btw. As soon as I switched back to DEFAULT, I could climb it again, but switch back, and cannot interract with it. And this only happened only with the ladder