Godot Version
4.7
Question
I’ve been playing around with godot in 4.7 using omnilights with default settings and things look pretty bad. There are a ton of oddities like light leaking and light showing up where it doesn’t make sense.
I could try and work around it by tweaking settings but the weird thing is its random. I could hit play 10 times and the lighting/shadows look different each time. It also changes during runtime. I’ll walk through a room and BAM all of a sudden weird light showing up. I’m not doing anything special with the environment, just models and default omnilights. How does the light/shadow system even work? You wouldn’t expect it to change while the game is running but it does.
Has anyone been able to get good first person lights/shadows working? Are there plans to fix this in 4.8? I know they are working on a new SFDGI replacement but I’m not using that. Just want to get the default omnilights working.