Godot Version
4.4
Question
I am using already finished grid sprites under node2d (below)
When i resize window (tried: strectch_mode: disabled, canvas and viewport, aspect: tried keep and expand)
Is this a bug or intended? Grid lines are 1 pixel maybe renderer can’t handle it?
yeah seems likely like a rendering problem when they are just 1 pixel apart
So what to do? Do i need to draw grids by myself (draw_line)?
What are you hoping to do with this grid?
You could try to use a TextureRect this also has certain stretch-modes. Not sure if it will fix it though