Godot Mono Stuck at building for LInux

Godot Version

Godot Mono Version 4.4.1

Question

I have issues export this test scene for linux platform.
It works quite alright for exporting to wndows except the rcedit error.
I’ve tried this like 3 times now but it just stays at “Publishing .NET project”
I’m on Arch btw. Normal Godot works (that’s with GDscript scenes) but here, nothing.
I dont like GDscript plus i already know C# that’s why i even bother trying to fix.
I use Wine and Proton to run the windows builds

Here’s how it just freezes for like 10mins. Its concerning cus its a really really simple scene. just about 7 lines of C# scripting.

It runs quite alright in the editor.

You could try to run the Godot editor from a terminal with the --verbose flag, to see more information about what’s going on. You may also run the export directly from the terminal with a command like:

godot --headless --verbose --export-debug "Linux" -o "export/Test.x86_64"`

Does this only happen when exporting or also when building? And are you able to build and publish any other non-Godot C# projects? For example, you could try publishing a simple console app like this:

dotnet new console
dotnet publish

And see if that also gets stuck or if it shows any relevant errors.

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Usually, it is getting .Net packages to export your game. for my case because I have slow and restricted internet, either its slow to export or does not export at all because of permission issues.
I can recommend using VPN for second issue.

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I realised i just had embed PKG