Godot Version
Godot Mono Version 4.4.1
Question
I have issues export this test scene for linux platform.
It works quite alright for exporting to wndows except the rcedit error.
I’ve tried this like 3 times now but it just stays at “Publishing .NET project”
I’m on Arch btw. Normal Godot works (that’s with GDscript scenes) but here, nothing.
I dont like GDscript plus i already know C# that’s why i even bother trying to fix.
I use Wine and Proton to run the windows builds
Here’s how it just freezes for like 10mins. Its concerning cus its a really really simple scene. just about 7 lines of C# scripting.
It runs quite alright in the editor.
You could try to run the Godot editor from a terminal with the --verbose flag, to see more information about what’s going on. You may also run the export directly from the terminal with a command like:
godot --headless --verbose --export-debug "Linux" -o "export/Test.x86_64"`
Does this only happen when exporting or also when building? And are you able to build and publish any other non-Godot C# projects? For example, you could try publishing a simple console app like this:
dotnet new console
dotnet publish
And see if that also gets stuck or if it shows any relevant errors.
Usually, it is getting .Net packages to export your game. for my case because I have slow and restricted internet, either its slow to export or does not export at all because of permission issues.
I can recommend using VPN for second issue.
I realised i just had embed PKG