Godot Version
4.2.2.stable.mono
Question
i’ve been working on a vr game (insert 2 pages of context) and was trying to install the Godot OpenXR Vendors plugin, but there were a ton of errors about registering extension classes and editor plugins
Attempt to register extension class 'OpenXREditorExportPlugin', which appears to be already registered.
Attempt to register extension class 'KhronosEditorExportPlugin', which appears to be already registered.
Attempt to register extension class 'KhronosEditorPlugin', which appears to be already registered.
Editor plugin already registered: KhronosEditorPlugin
Attempt to register extension class 'OpenXREditorExportPlugin', which appears to be already registered.
Attempt to register extension class 'LynxEditorPlugin', which appears to be already registered.
Editor plugin already registered: LynxEditorPlugin
Singleton already registered: OpenXRFbSceneCaptureExtensionWrapper
Singleton already registered: OpenXRFbSpatialEntityExtensionWrapper
Singleton already registered: OpenXRFbSpatialEntityQueryExtensionWrapper
Singleton already registered: OpenXRFbSpatialEntityContainerExtensionWrapper
Singleton already registered: OpenXRFbSceneExtensionWrapper
Attempt to register extension class 'OpenXREditorExportPlugin', which appears to be already registered.
Attempt to register extension class 'MetaEditorExportPlugin', which appears to be already registered.
Attempt to register extension class 'MetaEditorPlugin', which appears to be already registered.
Editor plugin already registered: MetaEditorPlugin
Attempt to register extension class 'OpenXREditorExportPlugin', which appears to be already registered.
Attempt to register extension class 'PicoEditorPlugin', which appears to be already registered.
Editor plugin already registered: PicoEditorPlugin
when i would try to delete the addon through godot it would give a windows error saying it was open in another program and a bonus error in the output console
platform/windows/os_windows.cpp:1672 - SHFileOperation error: 1223
when i would delete the addon with the project closed it would complain about files not being found
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://asset/addons/godotopenxrvendors/khronos/plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://asset/addons/godotopenxrvendors/lynx/plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://asset/addons/godotopenxrvendors/meta/plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://asset/addons/godotopenxrvendors/pico/plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
Cannot navigate to 'res://addons/godotopenxrvendors/' as it has not been found in the file system!
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://asset/addons/godotopenxrvendors/khronos/plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://asset/addons/godotopenxrvendors/lynx/plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://asset/addons/godotopenxrvendors/meta/plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
core/extension/gdextension.cpp:688 - GDExtension library not found:
Failed loading resource: res://asset/addons/godotopenxrvendors/pico/plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
deleting the .godot folder didn’t help and actually increased load times for godot.
im also dumb enough to not have made any backups.
if necessary i can upload the project to github and put a link to it (but its about 700 mb)