Godot Version
<extends Camera3D
Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
var cam = get_tree().root.get_camera()
Called every frame. ‘delta’ is the elapsed time since the previous frame.
func _process(delta):
pass
cam.project_position(pos,cam.far)>
Question
<trying to get mouse position in 3d and project position seems like a good way, but its just giving me a parser error about it not being declared in the current scope>
apologies for any jank im first time using this forum
You’re getting this error because you’re trying to acess a variable outside of her scope, when you create cam
inside _ready function you only can acess this variable inside the function you created her. You need to create this variable in the class scope
extends Camera3D
# This variable can be accessed from all your script
var cam
func _ready():
cam = get_tree().root.get_camera()
func _process(delta):
cam.project_position(pos, cam.far)
I recommend you learn some tutorials about that: https://godottutorials.com/courses/introduction-to-gdscript/godot-tutorials-gdscript-14/